Tag Archive: XBLA

I played Beyond Good and Evil on the xbox (when it was just an xbox) and I remember enjoying it quite a lot. You take on the role of Jade, a girl with a penchant for green lipstick, whose planet is under attack. She’s forced to head the resistance along with a pig guy and a Hispanic computer. She earns money by taking pictures of animals for scientific documentation. Since the original release in 2003, amid rumours of the sequel being off then on again, then off again a HD version of the original was released on Xbox Live Arcade.

Jade sneaks up on some guard looking type fellas

This week it’s been reduced to just 400 points. I’m sorely tempted, but I really don’t have enough time to play the games I already have. If you missed out on this the first time round give it a look. It’s well worth 400 points, if not, the original 800 is was listed at.

Hopefully more interest in the original might increase the chances of the sequel making it to release.

Minecraft on xbox

I recently downloaded Minecraft on the xbox 360. Minecraft is a sandbox game where you can mine and collect block and move them around the world, building structures and basically doing whatever you want.

Minecraft – just one more block…

So far I’ve really enjoyed it and I’ve found minecraft to be incredibly engaging and addictive.

I think that’s because of two reasons. The first reason is that because it’s a sandbox game with no real goals you have to set your own. That means that whatever you are doing is exactly what you want to do. Want to build the tallest tower? Go ahead! Want to dig the deepest hole? No problem! It’s entirely up to you! There are no tiresome tasks or missions between where you are now and where you want to be. The second reason is because minecraft is very good at giving you feedback. You can see your progress and get a steady stream of rewards as you work towards your goal.

This combination is what makes minecraft so addictive. You’re going somewhere you want to go and you can see your steady progress as you go there.

If this sort of creating game appeals to you and you have a lot of time on your hands, or a lot of willpower I recommend giving Minecraft a look.



Say “Fez” to most people and they may think of the hat worn by the late, great Tommy Cooper.

A Fez

but Fez is also a platform puzzle game that was recently released on XBLA. I downloaded it and spent a half hour or so playing it, and I really like it! That’s not really surprising since Fez has already won a host of awards from the independent gaming community.

In Fez you control a little 8bit style guy who lives happily in his 8bit 2D world, oblivious to the possibilities of any depth. Then he receives a magical fez along with the realisation that his 2D world is actually a plane in a three dimensional, voxel style world. His Fez enables him to rotate the 3D world through ninety degrees.

Fez: All about perspective

So far it seems that Fez is all about solving puzzles with perspective. Once the 3D world is rotated it is projected back into the 2D plane. That means that things that are not possible in 3D are possible in the 2D projected plane, because once the pesky depth is removed some things are a lot closer together than they were before. I really love the sudden transition from two dimensions to another related – but totally different two dimensions. It’s almost as if there is always the opportunity of a hidden surprise, just a button press away.

Fez is made by Polytron Corporation. A Canadian organisation that boasts a grand total of two employees. I love the idea that just a couple of people can get together, be creative and create something that is brilliant,  innovative not only great but is extremely far reaching. To be honest that makes me a bit jealous. I also love the commitment to the game which took around five years of hard work to complete. That gives me a bit of inspiration and hope, because I’m always complaining that I don’t have the time to commit to things like this.

Maybe I have more time than I think I do…

So far, in the limited time I’ve allocated to Fez it has shown a great deal of promise. Congratulations and Thank you to the guys at Polytron Corporation for seeing the potential and having the tenacity to see it to fruition.