Hull Alumni Tom was a student of the Department of Computer Science at the University of Hull some years ago now, and a bloody good one at that. When he left he jumped straight into a job with Criterion Games making Need for Speed: The Rivals. From there he moved with the title to Ghost Games in Gothenburg, and after cutting his teeth with Triple A games he’s moved to Fireproof Games, which is a studio based in the UK that focuses on (in my opinion) more creative tablet based titles.
Whilst Tom was at Hull he was a pleasure to work with, and it’s always good to see what he’s been up to. Recently that’s been a game for iOS and Android called Room 3. Here’s the trailer.
In my first year module on Games Development Studies one of the things that seems to stick with students as they progress through their course is Naches. No, I don’t mean the tasty tortilla based snack. Naches is derived from a yiddish word nakhes and means pride in the achievements of another person, such as a child or a mentee.
Naches is something that we experience a lot when we see students graduate and move on to bigger and better things, but frustratingly when students work for larger games companies they often have to sign nondisclosure agreements, which means that whenever I catch up with them and ask them what they are working the most common reply is “Sorry, I can’t tell you that”.
In contrast, when ex-students are working in smaller groups and need to get the word out about their games they love to talk about them. Sometimes they even provide a video and reach out across social media, just like Yacine did.
Yacine has been working on a game called Ellipsis. It looks to me like Geometry Wars with a touch interface, it looks very pretty, and sounds good too. All good things in a game. To get the word out Yancine has made this demo video:
You can find out more about ellipsis, and it’s upcoming release to the Apple App Store and Google Play here:
Well, it’s been far too long since I updated my blog, but I reckon that this video is really worth watching. Especially for students who want to make games, either while their still at University, or after they leave.
It’s an awesome (and risky) idea. It very much reminds me of a game I’ve blogged about previously called Glitchhiker: